5/6/2023 0 Comments Miitopia all jobs switch![]() ![]() I don't think you'd be able to stack them though. How I see it working is that you pick the move for your turn, then pick a teammate, and it activates on that Teammate's next attack. ![]() ![]() Scientist: I'd actually really like it if Ignite and Absorb were player activated instead of automatic, with increased effectiveness to compensate missing a turn this time. There's little reason to use Energy Drain after a while, and there's never a reason to use Brain Drain. Imp: Just make Energy/Brain Drain heal more. I have little to no experience with this class, so I might be wrong on this, but from what I do know that's my opinion. Giving the Chef more of a damage output would give you more of a reason to use one. I'm pretty sure Chef's supposed to be a mixed attacker/healer, but it doesn't deal enough damage to make you pick it over a standalone healer in my opinion because the healing is worse. Yeah, I think having a Multihit at a standard attack actually hurts the job more then it helps. Just replace Pop Star's standard attack with a single-hit, or add a single-hit attack, and I think you get a really good player class. I can't remember if it has a single-target attack outside of Sneak Attack or not, but if it doesn't that I say adding one instead of the MP thing. I actually couldn't think of much for Thief, weirdly, even though I think it's one of the worst classes. So, let's go! Thief: I think Thief could do with having more MP, to let it throw out more skills. No nerfs, let's stick to buffs for now.Make them so that it'll help balance the class, not make the best ones better.You should only buff the classes that you think actually need them.If you were given the ability to buff every job, what would you do? Only rules: ![]()
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